Portal Update
July 21st 2009 at 2:00 AM EST
  • New Portal now with support for:
    • - Internet Explorer (6,7,8)
    • - FireFox (2,3,3.5)
    • - Google Chrome
    • - Safari
    • - Opera
Please download and install the new client.
(Prompted during login, and via the download link within the portal.)

 Server Updates
April 2nd 2009 at 0:30 PM EST
  • 1. Lord Vile no longer casts Flame Aura
  • 2. Removed Flame Aura from Hydra and Perceus Banshees
  • 3. Huntmaster Tiba has three new group quests.
  • 4. Doubled Quest cash rewards
 Server Updates
March 28th 2009 at 10:00 PM EST
  • 1. Added mobs in Okda System
  • 2. Reduced roaming range of Brood System Banshees
  • 3. Reduced mitigation of Banshees
  • 4. Added new Quest action
  • 5. New quest on Karelis and Academy
  • 6. Increased players hull
 Server Updates
May 17th 2008 at 4:00 PM EST
  • 1. Revamped Weapon and System Tech recipes and items
  • 2. Increased damage of critical attacks
  • 3. Primaries now have increased chance to critical instead of percentage
    • A. This was needed for to allow for new damage increasing items
  • 4. Increased the damage cap for damage done by players
  • 5. Upgraded and Stoned items now get correct Item ID
  • 6. Artifacts are back in game
  • 7. You can no longer destroy an Artifact
  • 8. Multi-logging should now be more challenging to unsubcribed players
  • 9. Modified code to reduce benefits from speed and primary hacks
 Server Updates
September 21 2007 at 4:00 PM EST
  • 1. Welcome to HS 2.1! Character wipe and Major item and trade skill revamp!
  • 2. All non-quest items are now tradable if they have not been attached to your ship.
  • 3. Persistant skills, ex. Weap Tech and Mining, increase their potential value by training.
  • 4. Use /TRAIN to change current skill focus.
  • 5. Persistant skills will go up regardless if you are logged on. Max 20.0 for unsubscribed players.
  • 6. Persistant skill potentials will go up fast initially, every hour then taper off as they get higher.
  • 7. Persistant skill temp values will go up only with use as normal.
  • 8. Note: Pilot and Trade persistant skills currently broke.
  • 9. Items if stoned, should now gain a [E] or equiped flag.
  • 10. Items after being equiped should gain a [B] or bind flag.
  • 11. Added unchangable pin to Account information. You will need this pin to change any account information.
 Server Updates
June 22nd 2007 at 11:30 PM EST
  • 1. PvP Bases can now only be taken when defense are down.
  • 2. PvP points no longer effect PvP Damage.
  • 3. PvP points have been reset.
  • 4. You no longer lose PvP points when you lose in combat.
  • 5. You gain one PvP point if you destroy someone challenging in level.
  • 6. Killing the someone from the same account more then once, per server restart, negates reward. (Later this will be changed per day)
  • 7. Reduced pvp rewards for non-pvp situations.
  • 8. Command Centers are more durable.
 Server Updates
April 21st 2007 at 10:30 PM EST
  • 1. Made Lord Vile encounter more difficult.
  • 2. Added more Silver Writ quests.
  • 3. Added Titanium Writ traders.
  • 4. L90 bosses are now slightly more challenging for multi-loggers.
  • 5. More server optimizations.
  • 6. Tweaked prisoner quests. This should allow all future prisoners and artifacts to be sellable.
  • 7. Successful clan members who take a base will now gain a copper writ and 50 pvp points.
  • 8. Successful defenders of their base will now gain a copper writ and 25 pvp points.
 Server Updates
April 19th 2007 at 10:00 PM EST
  • 1. Itemized Lord Vile. He now drops powerful weapons and armor.
  • 2. Adjusted hostile flag during pvp.
  • 3. Tweaked mob AI to reduce their spam.
  • 4. Added Tyv minelayers to test mine laying functionality.
  • 5. Added Assassin guild trade NPCs.
  • 6. Added some low level quests.
 Server Updates
April 6th 2007 at 10:00 AM EST
  • 1. Lord Vile, the Sleepless Lord, is now rumoured to exist in the Alioth system.
  • 2. Both Lord Vile and Zyr the Exiled are on 24 hour timers. All other bosses have random place holders.
  • 3. Now, the more subscribed players a clan has, the more regen they get. This replaces the reward from faction PvP which is no longer in the game.
  • 4. Both Lord Vile and Zyr the Exiled are announced on the news when they spawn.
  • 5. Fixed a bug with duplicate quest items.
  • 6. Fixed some stun related bugs.
  • 7. Traps are now more dangerous.
  • 8. Smugs now get one automatic chance to disarm traps they land on.
  • 9. Added hyperspace transport from the Starbase to the three Outposts.
 Server Updates
April 4th 2007 at 11:00 PM EST
  • 1. Lord Vile, the Sleepless Lord, is now rumoured to exist in the Alioth system.
  • 2. Increased the maximum plus on most items.
  • 3. All non-quest items are now tradable.
  • 4. Modified Jug proc effect.
  • 5. Increased boss regen.
  • 6. Increased spawn timers on bosses.
  • 7. Made minor changes to Pyro and Smug primaries to make them more effective against bosses.
  • 8. Some quest items are now stackable.
 Server Updates
April 1st 2007 at 8:00 PM EST
  • 1. Working on changes to make bosses more challenging.
  • 2. Bosses now more resistant to un-skilled weapons.
  • 3. Plussing items is now limited by level of item.
  • 4. Bosses now have more damaging area attacks.
  • 5. Panicing mobs should be more dangerous.
  • 6. Some mobs will spawn faster.
  • 7. Bosses now have a placeholder. Placeholders will despawn on their own if unkilled. A Boss will spawn faster if the placeholder is killed.
    We will be adding new quests and new bosses that are much harder soon.


    NOTE: Game under construction over the next few weeks. Please be patient.
 Server Updates
February 9th 2006 at 1:00 AM EST
  • 1. Federation scientists, after evaluating many alien sensors, have developed a new sensor prototype for ships. It is very expensive to intregrate to ships and not for mainstream use.
  • 2. Players in clan bases of different clans should now be hostile to each other.
  • 3. Smugglers have new Manuever: Trixsters Secret
  • 4. Primary attacks should now properly irritate mobs
  • 5. Higher level bosses should periodically project a reflective aura
    - Primary attacks against a reflected mob will be reflected back
 Server Updates
January 27th 2006 at 7:00 PM EST
  • 1. Clans attacking clan bases should now be attackable regardless of their faction.
  • 2. Players should have a harder time leaving combat if engaged in PvP recently.
 Server Updates
January 10th 2006 at 5:00 PM EST
  • 1. More bug fixes
  • 2. Stun and Immobile effects more effective
  • 3. Using primary weapon on cloaked ships now considers detect level
 Server Updates
August 28th 2005 at 1:00 PM EST
  • 1. Added new high level Secret Research Facility on Okda Prime
  • 2. Added new high level quest starting in Academy
 System Maintenance & Update
August 22nd 2005 at 6:30 PM EST
  • ATTENTION: Scheduled Downtime for Server Maintenance and Updates August 23rd 2005 8PM EST for an estimated 3 Hours.
 Client and Server Updates
June 4th 2005 at 11:30 PM EST
  • 1. Fixed bug causing Mitigation bonuses and penalties to be applied multiple times.
  • 2. Fixed typing while naving.
  • 3. Armor now effects special attack damage including primaries and boss attacks.
 Client and Server Updates
May 31st 2005 at 11:30 PM EST
  • 1. Redid psion effects for most enhancement psions
  • 2. Added descritions for most enhancements
  • 3. Tweaked some class abilities
 Client and Server Updates
May 23rd 2005 at 8:00 PM EST
  • 1. Clan bases now have defenders in the outside system that are attackable.
  • 2. Clans will get periodic messages when their defenders are attacked.
  • 3. Artifacts should be working correctly now.
  • 4. Combine failures should now be displaying correctly.
  • 5. Plused items should now be stoneable without losing their plus.
  • 6. Restore has had its Psi cost reduced and level increased.
 Client and Server Updates
May 22nd 2005 at 11:00 AM EST
  • 1. Halved Primary dmg in PvP (Should make pvp battles more strategic and take longer)
  • 2. Slightly increased benefits of primary attacks vs lower level players(they can still win, just smaller chance)
  • 3. PvP Points now give the player more damage with their primary attack (Use /score to see current damage)
  • 4. Added more powerful stones to the drop tables of L90 bosses
  • 5. Players will not longer suffer structural damage when PvP is turned on or in PvP areas
  • 6. Cloaked ships should now be hit by stray primary attacks but not uncloaked (buggy so please be patient)
 
 Client and Server Updates
May 13th 2005 at 5:00 PM EST
  • 1. Primary attacks should effect mobs correctly now
  • 2. Artifact bonuses are now working properly if placed in Clan Base
  • 3. Max Tiered and Max Level players now gain additional Stat points when they level
 Portal Update
May 8th 2005 at 11:00 PM EST
  • Subscription Center now available.
 Client and Server Updates
May 3rd 2005 at 2:00 PM EST
  • 1. Reduced effectiveness of Telekinetic Lure so to be half as effective as Mercenary Provoke
  • 2. Reduced attack bonuses for multiple mobs attacking.
  • 3. Mobs that when they get special bonuses attacking , will show *FLANK* messages over them to show when you are being flanked.
  • 4. More stability fixes and logging added
 Client and Server Updates
April 25th 2005 at 11:00 PM EST
  • 1. Lots of various bug fixes.
  • 2. Mouse based movement should be smoother now.
  • 3. Primary attacks should be a little bit easier to dodge if far away
  • 4. Server should be less laggy, but still alot of work to go on that on our side.
  • 5. Smuggler and Piro primary attaks should be more effectual vs bosses
 Client and Server Updates
April 16th 2005 at 12:00 AM EST
  • 1. Revamped cloak detection rules:
    • A. Mobs detecting players: Only Bosses, Minibosses, and higher level telepathic mobs can see through cloak
    • B. Players detecting players: Only Telepaths, group members, and those on same frequency can see through cloak
  • 2. Modified rewards for Infused and Quantum stone quest
  • 3. Bosses now have different aoe attacks.
  • 4. Added more powerful Imbue Stones to the hardest boss mobs.
  • 5. Systems and Weapons can now only be Stone Imbued once.
  • 6. Benefits for enchanted(+1 through +9) items are now more visible and beneficial.
  • 7. Reduced Clan Bases back to the original three.
  • 8. Players attacking other ships from behind, can score additional damage proportionate to their Intelligence.
  • 9. Navigating asteroids successfully is now more influenced by Intelligence.
  • 10. Players Strength now more effectively prevents negative monster and psionic effects
  • 11. All players now have an Primary Attack, based on Class, that needs to be aimed at the target. This replaces all pre-existing direct attack psions.
  • 12. Primary attacks and some special attacks from bosses and named mobs can now be physically evaded by moving or sliding out of the way of the attack.
  • 13. Primary attacks have a higher minimum damage when used against other players.
  • 14. Players will receive a 5% bonus to xp gained when hunting if their PvP Button is activated.
  • 15. Moved and Revamped Academy
 Client and Server Updates
July 31st 2004 at 11:00 PM EST
  • 1. Modified xp given from clanraid so it now gives appropriate xp for a multiple groups vs a single mob.
  • 2. More changes to client in an attempt to prevent crashes.
  • 3. Stunned players no longer lose pet.
  • 4. Decimate and Disable now uncloak the attacker.
  • 5. You can now group with players already in pvp.
  • 6. Fixed bug that allowed tiered players to get multiple classes worth of psi.
  • 7. Enlarged exit at Temple of Dispair.
 Client Update
July 30th 2004 at 5:30 PM EST
  • 1. Updated game client to allow for more debug logging.
 Server Updates
July 7th 2004 at 10:00 PM EST
  • 1. Added New Level 60-75 Solo Hunting Zone: Zaniah Prime.
  • 2. Added more higher level Shard/Amoebas (Dark Shards and Celestial Amoebas).
  • 3. Fixed bug that allowed players to get sponsor credit for unpaid players.
 Server Updates
July 4th 2004 at 11:00 PM EST
  • 1. Revamped Space Academy (Moved it to Planet surface).
  • 2. Named mobs are slightly more common now.
  • 3. Added tiny spiders to Cythris Prime for flavor.
  • 4. Moved Exit for Cythris Prime closer to Start Area.
 Client and Server Updates
June 27th 2004 at 10:00 PM EST
  • 1. Darkened planet terrain graphics.
  • 2. Smoothed out water animation.
  • 3. Added 8 more Ruins.
  • 4. Ruins now visible on Map.
  • 5. Tweaked mob AI with respect to staying near spawn point.
  • 6. Added more logic to deal with bandwidth issues while loading client.
 Client and Server Updates
June 26th 2004 at 8:00 PM EST
  • 1. Because of a exploit, we had to Rollback the servers to last night's backup.
    NOTE: If you made character since then, it will have to be recreated.
  • 2. Temporarily allowing sell of non-ore items for full value at SB. I will remove this in a few days.
  • 3. Added some more logic to keep bosses closer to their spawn point
  • 4. Also related to the Rollback we had to delete clan information. Please reform when you get online
 Client and Server Updates
June 25th 2004 at 11:40 PM EST
  • 1. Nashira System has been modified
  • 2. Nashira Prime now has a High Level base on it's surface(bring full group minimum)
  • 3. Tier 2 Players now gain limited access to an additional Class at level 51
    ex: Tiered Engineer gets Pyro and Telepathic abilites after level 51
  • 4. Tier 3 Players now gain limited access to a Third Class at level 51
    ex: Engineer would get Pyro, Telepathic, and Telekinetic abilites after level 51
  • 5. Added 6 new hull upgrades(Sold in Starbase) - Battle, Dread, and Assault models.
    NOTE: New Hulls are extremely expensive and not intended to be purchased by most players. If popular we will consider making new art for them specially
  • 6. Temple of Dispair now has an Exit
  • 7. Counter Manuevers are now more difficult. They now consume both power and psi and dont last as long
    NOTE: This is to prevent players just spamming counters during boss fights. If you can still fight a boss without worrying about counters, please post on message board so I can fix.
 Client and Server Updates
June 15th 2004 at 11:40 PM EST
  • 1. Reduced chance and range of fleeing mobs.
  • 2. Group Members now show percent damage when hit.
  • 3. Engineers can repair themselves now for hull.
  • 4. All repair effects will be only be halved while in pvp.
  • 5. Repairing someone outside your group will only halve the effect. (ex. Repairing someone outside the group whos also engaged in pvp has only 1/4 effect).