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- New Portal now with support for:
- - Internet Explorer (6,7,8)
- - FireFox (2,3,3.5)
- - Google Chrome
- - Safari
- - Opera
Please download and install the new client.
(Prompted during login, and via the download link within the portal.)
- 1. Lord Vile no longer casts Flame Aura
- 2. Removed Flame Aura from Hydra and Perceus Banshees
- 3. Huntmaster Tiba has three new group quests.
- 4. Doubled Quest cash rewards
- 1. Added mobs in Okda System
- 2. Reduced roaming range of Brood System Banshees
- 3. Reduced mitigation of Banshees
- 4. Added new Quest action
- 5. New quest on Karelis and Academy
- 6. Increased players hull
- 1. Revamped Weapon and System Tech recipes and items
- 2. Increased damage of critical attacks
- 3. Primaries now have increased chance to critical instead of percentage
- A. This was needed for to allow for new damage increasing items
- 4. Increased the damage cap for damage done by players
- 5. Upgraded and Stoned items now get correct Item ID
- 6. Artifacts are back in game
- 7. You can no longer destroy an Artifact
- 8. Multi-logging should now be more challenging to unsubcribed players
- 9. Modified code to reduce benefits from speed and primary hacks
- 1. Welcome to HS 2.1! Character wipe and Major item and trade skill revamp!
- 2. All non-quest items are now tradable if they have not been attached to your ship.
- 3. Persistant skills, ex. Weap Tech and Mining, increase their potential value by training.
- 4. Use /TRAIN to change current skill focus.
- 5. Persistant skills will go up regardless if you are logged on. Max 20.0 for unsubscribed players.
- 6. Persistant skill potentials will go up fast initially, every hour then taper off as they get higher.
- 7. Persistant skill temp values will go up only with use as normal.
- 8. Note: Pilot and Trade persistant skills currently broke.
- 9. Items if stoned, should now gain a [E] or equiped flag.
- 10. Items after being equiped should gain a [B] or bind flag.
- 11. Added unchangable pin to Account information. You will need this pin to change any account information.
- 1. PvP Bases can now only be taken when defense are down.
- 2. PvP points no longer effect PvP Damage.
- 3. PvP points have been reset.
- 4. You no longer lose PvP points when you lose in combat.
- 5. You gain one PvP point if you destroy someone challenging in level.
- 6. Killing the someone from the same account more then once, per server restart, negates reward. (Later this will be changed per day)
- 7. Reduced pvp rewards for non-pvp situations.
- 8. Command Centers are more durable.
- 1. Made Lord Vile encounter more difficult.
- 2. Added more Silver Writ quests.
- 3. Added Titanium Writ traders.
- 4. L90 bosses are now slightly more challenging for multi-loggers.
- 5. More server optimizations.
- 6. Tweaked prisoner quests. This should allow all future prisoners and artifacts to be sellable.
- 7. Successful clan members who take a base will now gain a copper writ and 50 pvp points.
- 8. Successful defenders of their base will now gain a copper writ and 25 pvp points.
- 1. Itemized Lord Vile. He now drops powerful weapons and armor.
- 2. Adjusted hostile flag during pvp.
- 3. Tweaked mob AI to reduce their spam.
- 4. Added Tyv minelayers to test mine laying functionality.
- 5. Added Assassin guild trade NPCs.
- 6. Added some low level quests.
- 1. Lord Vile, the Sleepless Lord, is now rumoured to exist in the Alioth system.
- 2. Both Lord Vile and Zyr the Exiled are on 24 hour timers. All other bosses have random place holders.
- 3. Now, the more subscribed players a clan has, the more regen they get. This replaces the reward from faction PvP which is no longer in the game.
- 4. Both Lord Vile and Zyr the Exiled are announced on the news when they spawn.
- 5. Fixed a bug with duplicate quest items.
- 6. Fixed some stun related bugs.
- 7. Traps are now more dangerous.
- 8. Smugs now get one automatic chance to disarm traps they land on.
- 9. Added hyperspace transport from the Starbase to the three Outposts.
- 1. Lord Vile, the Sleepless Lord, is now rumoured to exist in the Alioth system.
- 2. Increased the maximum plus on most items.
- 3. All non-quest items are now tradable.
- 4. Modified Jug proc effect.
- 5. Increased boss regen.
- 6. Increased spawn timers on bosses.
- 7. Made minor changes to Pyro and Smug primaries to make them more effective against bosses.
- 8. Some quest items are now stackable.
- 1. Working on changes to make bosses more challenging.
- 2. Bosses now more resistant to un-skilled weapons.
- 3. Plussing items is now limited by level of item.
- 4. Bosses now have more damaging area attacks.
- 5. Panicing mobs should be more dangerous.
- 6. Some mobs will spawn faster.
- 7. Bosses now have a placeholder. Placeholders will despawn on their own if unkilled. A Boss will spawn faster if the placeholder is killed.
We will be adding new quests and new bosses that are much harder soon.
NOTE: Game under construction over the next few weeks. Please be patient.
- 1. Federation scientists, after evaluating many alien sensors, have developed a new sensor prototype for ships. It is very expensive to intregrate to ships and not for mainstream use.
- 2. Players in clan bases of different clans should now be hostile to each other.
- 3. Smugglers have new Manuever: Trixsters Secret
- 4. Primary attacks should now properly irritate mobs
- 5. Higher level bosses should periodically project a reflective aura
- Primary attacks against a reflected mob will be reflected back
- 1. Clans attacking clan bases should now be attackable regardless of their faction.
- 2. Players should have a harder time leaving combat if engaged in PvP recently.
- 1. More bug fixes
- 2. Stun and Immobile effects more effective
- 3. Using primary weapon on cloaked ships now considers detect level
- 1. Added new high level Secret Research Facility on Okda Prime
- 2. Added new high level quest starting in Academy
- ATTENTION: Scheduled Downtime for Server Maintenance and Updates August 23rd 2005 8PM EST for an estimated 3 Hours.
- 1. Fixed bug causing Mitigation bonuses and penalties to be applied multiple times.
- 2. Fixed typing while naving.
- 3. Armor now effects special attack damage including primaries and boss attacks.
- 1. Redid psion effects for most enhancement psions
- 2. Added descritions for most enhancements
- 3. Tweaked some class abilities
- 1. Clan bases now have defenders in the outside system that are attackable.
- 2. Clans will get periodic messages when their defenders are attacked.
- 3. Artifacts should be working correctly now.
- 4. Combine failures should now be displaying correctly.
- 5. Plused items should now be stoneable without losing their plus.
- 6. Restore has had its Psi cost reduced and level increased.
- 1. Halved Primary dmg in PvP (Should make pvp battles more strategic and take longer)
- 2. Slightly increased benefits of primary attacks vs lower level players(they can still win, just smaller chance)
- 3. PvP Points now give the player more damage with their primary attack (Use /score to see current damage)
- 4. Added more powerful stones to the drop tables of L90 bosses
- 5. Players will not longer suffer structural damage when PvP is turned on or in PvP areas
- 6. Cloaked ships should now be hit by stray primary attacks but not uncloaked (buggy so please be patient)
- 1. Primary attacks should effect mobs correctly now
- 2. Artifact bonuses are now working properly if placed in Clan Base
- 3. Max Tiered and Max Level players now gain additional Stat points when they level
- Subscription Center now available.
- 1. Reduced effectiveness of Telekinetic Lure so to be half as effective as Mercenary Provoke
- 2. Reduced attack bonuses for multiple mobs attacking.
- 3. Mobs that when they get special bonuses attacking , will show *FLANK* messages over them to show when you are being flanked.
- 4. More stability fixes and logging added
- 1. Lots of various bug fixes.
- 2. Mouse based movement should be smoother now.
- 3. Primary attacks should be a little bit easier to dodge if far away
- 4. Server should be less laggy, but still alot of work to go on that on our side.
- 5. Smuggler and Piro primary attaks should be more effectual vs bosses
- 1. Revamped cloak detection rules:
- A. Mobs detecting players: Only Bosses, Minibosses, and higher level telepathic mobs can see through cloak
- B. Players detecting players: Only Telepaths, group members, and those on same frequency can see through cloak
- 2. Modified rewards for Infused and Quantum stone quest
- 3. Bosses now have different aoe attacks.
- 4. Added more powerful Imbue Stones to the hardest boss mobs.
- 5. Systems and Weapons can now only be Stone Imbued once.
- 6. Benefits for enchanted(+1 through +9) items are now more visible and beneficial.
- 7. Reduced Clan Bases back to the original three.
- 8. Players attacking other ships from behind, can score additional damage proportionate to their Intelligence.
- 9. Navigating asteroids successfully is now more influenced by Intelligence.
- 10. Players Strength now more effectively prevents negative monster and psionic effects
- 11. All players now have an Primary Attack, based on Class, that needs to be aimed at the target. This replaces all pre-existing direct attack psions.
- 12. Primary attacks and some special attacks from bosses and named mobs can now be physically evaded by moving or sliding out of the way of the attack.
- 13. Primary attacks have a higher minimum damage when used against other players.
- 14. Players will receive a 5% bonus to xp gained when hunting if their PvP Button is activated.
- 15. Moved and Revamped Academy
- 1. Modified xp given from clanraid so it now gives appropriate xp for a multiple groups vs a single mob.
- 2. More changes to client in an attempt to prevent crashes.
- 3. Stunned players no longer lose pet.
- 4. Decimate and Disable now uncloak the attacker.
- 5. You can now group with players already in pvp.
- 6. Fixed bug that allowed tiered players to get multiple classes worth of psi.
- 7. Enlarged exit at Temple of Dispair.
- 1. Updated game client to allow for more debug logging.
- 1. Added New Level 60-75 Solo Hunting Zone: Zaniah Prime.
- 2. Added more higher level Shard/Amoebas (Dark Shards and Celestial Amoebas).
- 3. Fixed bug that allowed players to get sponsor credit for unpaid players.
- 1. Revamped Space Academy (Moved it to Planet surface).
- 2. Named mobs are slightly more common now.
- 3. Added tiny spiders to Cythris Prime for flavor.
- 4. Moved Exit for Cythris Prime closer to Start Area.
- 1. Darkened planet terrain graphics.
- 2. Smoothed out water animation.
- 3. Added 8 more Ruins.
- 4. Ruins now visible on Map.
- 5. Tweaked mob AI with respect to staying near spawn point.
- 6. Added more logic to deal with bandwidth issues while loading client.
- 1. Because of a exploit, we had to Rollback the servers to last night's backup.
NOTE: If you made character since then, it will have to be recreated.
- 2. Temporarily allowing sell of non-ore items for full value at SB. I will remove this in a few days.
- 3. Added some more logic to keep bosses closer to their spawn point
- 4. Also related to the Rollback we had to delete clan information. Please reform when you get online
- 1. Nashira System has been modified
- 2. Nashira Prime now has a High Level base on it's surface(bring full group minimum)
- 3. Tier 2 Players now gain limited access to an additional Class at level 51
ex: Tiered Engineer gets Pyro and Telepathic abilites after level 51
- 4. Tier 3 Players now gain limited access to a Third Class at level 51
ex: Engineer would get Pyro, Telepathic, and Telekinetic abilites after level 51
- 5. Added 6 new hull upgrades(Sold in Starbase) - Battle, Dread, and Assault models.
NOTE: New Hulls are extremely expensive and not intended to be purchased by most players.
If popular we will consider making new art for them specially
- 6. Temple of Dispair now has an Exit
- 7. Counter Manuevers are now more difficult. They now consume both power and psi and dont last as long
NOTE: This is to prevent players just spamming counters during boss fights.
If you can still fight a boss without worrying about counters, please post on message board so I can fix.
- 1. Reduced chance and range of fleeing mobs.
- 2. Group Members now show percent damage when hit.
- 3. Engineers can repair themselves now for hull.
- 4. All repair effects will be only be halved while in pvp.
- 5. Repairing someone outside your group will only halve the effect.
(ex. Repairing someone outside the group whos also engaged in pvp has only 1/4 effect).
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